/*--------------------------------*- C++ -*----------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     | Website:  https://openfoam.org
    \\  /    A nd           | Version:  dev
     \\/     M anipulation  |
\*---------------------------------------------------------------------------*/
FoamFile
{
    format      ascii;
    class       dictionary;
    location    "constant";
    object      momentumTransfer;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

drag
{
    air1_dispersedIn_water
    {
        type            IshiiZuber;
    }

    air2_dispersedIn_water
    {
        type            IshiiZuber;
    }
}

virtualMass
{
    air1_dispersedIn_water
    {
        type            constantCoefficient;
        Cvm             0.5;
    }

    air2_dispersedIn_water
    {
        type            constantCoefficient;
        Cvm             0.5;
    }
}

lift
{
    air1_dispersedIn_water
    {
        type            wallDamped;

        wallDamping
        {
            type        cosine;
            Cd          3.0;
        }

        lift
        {
            type        Tomiyama;

            aspectRatio
            {
                type    Wellek;
            }
        }
    }

    air2_dispersedIn_water
    {
        type            wallDamped;

        wallDamping
        {
            type        cosine;
            Cd          3.0;
        }

        lift
        {
            type        Tomiyama;

            aspectRatio
            {
                type    Wellek;
            }
        }
    }
}

wallLubrication
{
    air1_dispersedIn_water
    {
        type            Antal;
        Cw1             -0.01;
        Cw2             0.05;
    }

    air2_dispersedIn_water
    {
        type            Antal;
        Cw1             -0.01;
        Cw2             0.05;
    }
}

turbulentDispersion
{
    air1_dispersedIn_water
    {
        type            Burns;
        sigma           0.9;
    }

    air2_dispersedIn_water
    {
        type            Burns;
        sigma           0.9;
    }
}

// ************************************************************************* //
